AI Insights · Timothy · July 2024
Top 5 Slime Games on Android in Italy Q2 2024
Discover the performance trends of the top 5 slime games on Android in Italy during Q2 2024, including weekly downloads, revenue, and active users.
In Q2 2024, the top 5 slime games on the Android platform in Italy showed varied performance trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an insightful overview of how these apps fared.
My Talking Slimy: Cat Friends from Pixeland OU experienced fluctuating weekly downloads, peaking at 1.4K in early April. Weekly revenue saw a high of $359 in early May but gradually declined to $125 by the end of June. Active users hovered around 5.5K to 6.8K throughout the quarter, with slight fluctuations.
Bruno - My Super Slime Pet by Dramaton showed impressive weekly downloads, peaking at 19.5K in early April and maintaining a steady range of 5K to 11.6K through June. Revenue remained modest, with the highest weekly revenue reaching $65 in late April. Active users increased significantly, starting at 28.6K and peaking at 63.3K in mid-June.
Super Slime - Black Hole Game from Supercent, Inc. maintained stable weekly downloads, gradually rising to 5.4K by the end of June. Revenue remained low, with the highest weekly revenue being $41 in early April. Active users were consistent, averaging around 30K to 32K.
Super Slime Simulator: DIY Art, also by Dramaton, saw its weekly downloads peak at 3.9K in late May. Revenue was minimal, with occasional spikes, such as $93 in mid-May. Active users increased notably in late May, reaching 15.2K, before stabilizing around 10K to 12K.
Fluid - Trippy Stress Reliever by DoGreat Technologies had negligible weekly downloads and revenue throughout the quarter, with the highest weekly revenue being $14 in early June. Active user data was not provided.
For more detailed insights and data, visit Sensor Tower.